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Are there plans to support Oculus Quest 2?

  • 4 replies
  • 1 has this problem
  • 99 views
  • Last reply by sandervocke

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The app is available on Quest 2 and browsing works very well in general, much better IMO than the default browser. But when I start any WebXR application, for example Mozilla hubs, everything is distorted. I see Quest 1 controllers in my hands and this makes me think that Quest 1 distortion profile is applied to the image, not the Quest 2 one. Is that correct? And are there plans to update Firefox Reality with Quest 2 distortion profile and controller models?

All Replies (4)

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Hi

Are you are to provide a screenshot of what you are seeing and a link to the Hubs scene that you are visiting?

This will help me to look into this issue here and hopefully find a solution for you.

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I don't think screenshots will convey anything useful. It will look normal. The difference is a subtle geometric distortion, like when wearing glasses. The image is still 3d, but when the head is turned, the periphery is clearly out of place. Can you confirm that you've tried using WebXR in Firefox Reality on Oculus Quest 2 and everything looks normal? Is that only my issue? I see no mentions of Quest 2 in the version history on GitHub, and I see no mentions of Quest 2 anywhere as a supported device.

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It happens in all WebXR content, videos and VR apps. Just going to hubs.mozilla.org and creating a default room is enough to see the issue. Same here: https://whiteboard-vr.herokuapp.com/index.html

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I'm surprised there aren't more replies about this. Just chiming in to say I am noticing the same issue. It is very obvious on Quest 2, especially when moving my head around.